A classic game where the snake grows longer as it eats food and the game ends when it hits a wall or its own body. It is the foundation of game loops and directional input handling.
You'll learn grid-based game loops, arrow key/swipe input handling, collision detection (self/wall), difficulty adjustment (speed increase), and mobile touch support.
No showcases yet
Be the first to submit your work!
Please log in to leave a comment.
No comments yet.
Be the first to leave a comment!